Unreal-time Combat

Unreal-time Combat: a digital entendre between Panos Ghikas and Matt Wright. An agglutination of divergent strategies for sampling and non-linear performance (turntables vs interface mapping) aiming towards a total rendering that "cannibalises its own tail". Da da da, I don’t love you, you don’t love me.

Dates and times

This event finished on 10 May 2016.


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