Unreal-time Combat
Unreal-time Combat: a digital entendre between Panos Ghikas and Matt Wright. An agglutination of divergent strategies for sampling and non-linear performance (turntables vs interface mapping) aiming towards a total rendering that "cannibalises its own tail". Da da da, I don’t love you, you don’t love me.
Dates and times
This event finished on 10 May 2016.